This commit is contained in:
2023-12-10 22:46:45 +03:00
parent 95378c520a
commit 584f7c56df
5 changed files with 116 additions and 19 deletions

View File

@@ -11,8 +11,8 @@ class Food:
)
def __init__(self) -> None:
self.x = random.randint(0, 26) * 30
self.y = random.randint(0, 20) * 30
self.x = random.randint(0, 25) * 30
self.y = random.randint(0, 19) * 30
self.type = random.choice(self.FOOD)

View File

@@ -3,6 +3,7 @@ import time
from random import choice
import pygame as pg
import pygame_menu as pgm
from .snake import Snake
from .food import Food
@@ -13,39 +14,72 @@ class Game:
self.screen_hight = 600
self.clock = pg.time.Clock()
pg.font.init()
self.font = pg.font.SysFont(choice(pg.font.get_fonts()), 72)
self.font = pg.font.SysFont('arial', 72)
self.score = 0
self.paused = True
self.title = 'Snakessss'
self.done = False
self.done = False # Флаг главного цикла
self.need_reset = False
self.bg = pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'bg.png'))
self.screen = pg.display.set_mode((self.screen_widht, self.screen_hight))
self.fps = 60
self.set_title()
self.menu = None
def game_init(self):
pg.init()
def get_menu(self):
self.set_bg()
self.menu = pgm.Menu('Snakessss game', 400, 300, theme=pgm.pygame_menu.themes.THEME_DARK)
self.menu.add.button('Start new game', self.start_new_game)
self.menu.add.button('Restore game', self.restore_game)
self.menu.add.button('Exit', pgm.pygame_menu.events.EXIT)
self.menu.mainloop(self.screen)
def disable_menu(self):
self.menu.disable()
def set_title(self):
pg.display.set_caption(self.title)
def set_bg(self):
self.screen.blit(self.bg, (0, 0))
def start_new_game(self):
self.paused = False
self.disable_menu()
self.need_reset = True
def restore_game(self):
self.disable_menu()
self.paused = False
def save_game(self):
pass
def load_game(self):
pass
def gameover(self):
self.done = True
surf = self.font.render('Game over', True, (20, 20, 20))
rect = surf.get_rect()
rect.midtop = (390, 250)
self.screen.blit(surf, rect)
pg.display.flip()
time.sleep(5)
pg.quit()
time.sleep(3)
self.get_menu()
def mainloop():
game = Game()
snake =Snake(90, 300)
game.game_init()
game.set_title()
game.get_menu()
snake =Snake()
foods_array = []
def update_game_window():
while len(foods_array) < 2:
food = Food()
@@ -68,10 +102,20 @@ def mainloop():
game.gameover()
while not game.done:
if game.need_reset:
snake.reset()
game.start_new_game()
game.need_reset = False
for event in pg.event.get():
if event.type == pg.QUIT:
game.done = True
pressed = pg.key.get_pressed()
if pressed[pg.K_ESCAPE]:
game.paused = False if game.paused else True
if game.paused:
game.get_menu()
if pressed[pg.K_UP]:
if snake.direction != 'down':
snake.direction = 'up'
@@ -83,7 +127,8 @@ def mainloop():
snake.direction = 'left'
if pressed[pg.K_RIGHT]:
if snake.direction != 'left':
snake.direction = 'right'
snake.direction = 'right'
update_game_window()
game.clock.tick(game.fps)

View File

@@ -4,9 +4,9 @@ import pygame as pg
class Snake:
def __init__(self, x, y) -> None:
self.x = x
self.y = y
def __init__(self, **kwargs) -> None:
self.x = kwargs.get('x', 90)
self.y = kwargs.get('y', 300)
self.snake_head = {
'left': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_left.png')),
'right': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_right.png')),
@@ -24,11 +24,21 @@ class Snake:
self.direction = 'right'
self.direction_prev = 'right'
self.length = 2
self.speed = 10 # скорость движения змейки чем меньше, тем быстрее
self.length = 10
self.speed = 40 # скорость движения змейки чем меньше, тем быстрее
self.counter = 0 # Просто счетчик, для регулировки скорости нужен
self.body = [('h', 60, 300), ('h', 30, 300)]
self.body = kwargs.get('body', [('h', 60, 300), ('h', 30, 300)])
self.impacted = False
def reset(self):
self.x = 90
self.y = 300
self.body = [('h', 60, 300), ('h', 30, 300)]
self.direction = 'right'
self.direction_prev = 'right'
self.impacted = False
self.length = 2
self.speed = 40
def get_head_coords(self):
return self.x, self.y