lesson6_snake updated

main
Сергей Ванюшкин 2023-12-08 23:58:33 +03:00
parent ec9cb808b3
commit e11835e6de
5 changed files with 61 additions and 9 deletions

View File

@ -1,4 +1,5 @@
import os
import time
import pygame as pg
pg.init()
@ -17,7 +18,11 @@ snake_head = {
}
snake_body = {
'h': pg.image.load(os.path.join(os.curdir, 'img', 'body_h.png')),
'v': pg.image.load(os.path.join(os.curdir, 'img', 'body_v.png'))
'v': pg.image.load(os.path.join(os.curdir, 'img', 'body_v.png')),
'ru_dl': pg.image.load(os.path.join(os.curdir, 'img', 'body_ru_dl.png')),
'rd_ul': pg.image.load(os.path.join(os.curdir, 'img', 'body_rd_ul.png')),
'lu_dr': pg.image.load(os.path.join(os.curdir, 'img', 'body_lu_dr.png')),
'ld_ur': pg.image.load(os.path.join(os.curdir, 'img', 'body_ld_ur.png')),
}
class Snake:
@ -25,52 +30,99 @@ class Snake:
self.x = x
self.y = y
self.direction = 'right'
self.length = 0
self.speed = 10 # скорость движения змейки чем меньше, тем быстрее
self.direction_prev = 'right'
self.length = 2
self.speed = 30 # скорость движения змейки чем меньше, тем быстрее
self.counter = 0 # Просто счетчик, для регулировки скорости нужен
self.body = []
self.body = [('h', 60, 300), ('h', 30, 300)]
def draw(self, screen):
if len(self.body) > self.length:
self.body.pop()
if self.counter >= self.speed:
if self.direction == self.direction_prev:
if self.direction in ('right', 'left'):
self.body.insert(0, ('h', self.x, self.y))
else:
self.body.insert(0, ('v', self.x, self.y))
elif (self.direction_prev, self.direction) in [('right', 'up'), ('down', 'left')]:
self.body.insert(0, ('ru_dl', self.x, self.y))
elif (self.direction_prev, self.direction) in [('right', 'down'), ('up', 'left')]:
self.body.insert(0, ('rd_ul', self.x, self.y))
elif (self.direction_prev, self.direction) in [('left', 'up'), ('down', 'right')]:
self.body.insert(0, ('lu_dr', self.x, self.y))
elif (self.direction_prev, self.direction) in [('left', 'down'), ('up', 'right')]:
self.body.insert(0, ('ld_ur', self.x, self.y))
match self.direction:
case 'left':
self.x -= 30
if self.x < 0:
self.x = 750
self.direction_prev = 'left'
case 'right':
self.x += 30
if self.x > 750:
self.x = 0
self.direction_prev = 'right'
case 'up':
self.y -= 30
if self.y < 0:
self.y = 570
self.direction_prev = 'up'
case 'down':
self.y += 30
if self.y > 570:
self.y = 0
self.direction_prev = 'down'
if (self.x, self.y) in [(x[1], x[2]) for x in self.body]:
gameover()
self.counter = 0
self.counter += 1
screen.blit(snake_head[self.direction], (self.x, self.y))
for el in self.body:
screen.blit(snake_body[el[0]], (el[1], el[2]))
snake =Snake(0, 300)
snake =Snake(90, 300)
def update_game_window():
screen.blit(bg, (0,0))
snake.draw(screen)
pg.display.update()
def gameover():
go_font = pg.font.SysFont('monaco', 72)
go_surf = go_font.render('Game over', True, (20, 20, 20))
go_rect = go_surf.get_rect()
go_rect.midtop = (360, 15)
screen.blit(go_surf, go_rect)
pg.display.flip()
time.sleep(5)
pg.quit()
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
pressed = pg.key.get_pressed()
if pressed[pg.K_UP]: snake.direction = 'up'
if pressed[pg.K_DOWN]: snake.direction = 'down'
if pressed[pg.K_LEFT]: snake.direction = 'left'
if pressed[pg.K_RIGHT]: snake.direction = 'right'
if pressed[pg.K_UP]:
if snake.direction != 'down':
snake.direction = 'up'
if pressed[pg.K_DOWN]:
if snake.direction != 'up':
snake.direction = 'down'
if pressed[pg.K_LEFT]:
if snake.direction != 'right':
snake.direction = 'left'
if pressed[pg.K_RIGHT]:
if snake.direction != 'left':
snake.direction = 'right'
update_game_window()
clock.tick(FPS)

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