lesson6_snake updated
parent
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commit
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@ -1,4 +1,5 @@
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import os
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import time
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import pygame as pg
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pg.init()
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@ -17,7 +18,11 @@ snake_head = {
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}
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snake_body = {
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'h': pg.image.load(os.path.join(os.curdir, 'img', 'body_h.png')),
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'v': pg.image.load(os.path.join(os.curdir, 'img', 'body_v.png'))
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'v': pg.image.load(os.path.join(os.curdir, 'img', 'body_v.png')),
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'ru_dl': pg.image.load(os.path.join(os.curdir, 'img', 'body_ru_dl.png')),
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'rd_ul': pg.image.load(os.path.join(os.curdir, 'img', 'body_rd_ul.png')),
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'lu_dr': pg.image.load(os.path.join(os.curdir, 'img', 'body_lu_dr.png')),
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'ld_ur': pg.image.load(os.path.join(os.curdir, 'img', 'body_ld_ur.png')),
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}
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class Snake:
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@ -25,52 +30,99 @@ class Snake:
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self.x = x
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self.y = y
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self.direction = 'right'
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self.length = 0
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self.speed = 10 # скорость движения змейки чем меньше, тем быстрее
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self.direction_prev = 'right'
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self.length = 2
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self.speed = 30 # скорость движения змейки чем меньше, тем быстрее
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self.counter = 0 # Просто счетчик, для регулировки скорости нужен
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self.body = []
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self.body = [('h', 60, 300), ('h', 30, 300)]
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def draw(self, screen):
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if len(self.body) > self.length:
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self.body.pop()
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if self.counter >= self.speed:
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if self.direction == self.direction_prev:
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if self.direction in ('right', 'left'):
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self.body.insert(0, ('h', self.x, self.y))
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else:
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self.body.insert(0, ('v', self.x, self.y))
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elif (self.direction_prev, self.direction) in [('right', 'up'), ('down', 'left')]:
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self.body.insert(0, ('ru_dl', self.x, self.y))
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elif (self.direction_prev, self.direction) in [('right', 'down'), ('up', 'left')]:
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self.body.insert(0, ('rd_ul', self.x, self.y))
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elif (self.direction_prev, self.direction) in [('left', 'up'), ('down', 'right')]:
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self.body.insert(0, ('lu_dr', self.x, self.y))
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elif (self.direction_prev, self.direction) in [('left', 'down'), ('up', 'right')]:
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self.body.insert(0, ('ld_ur', self.x, self.y))
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match self.direction:
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case 'left':
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self.x -= 30
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if self.x < 0:
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self.x = 750
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self.direction_prev = 'left'
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case 'right':
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self.x += 30
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if self.x > 750:
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self.x = 0
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self.direction_prev = 'right'
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case 'up':
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self.y -= 30
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if self.y < 0:
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self.y = 570
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self.direction_prev = 'up'
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case 'down':
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self.y += 30
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if self.y > 570:
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self.y = 0
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self.direction_prev = 'down'
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if (self.x, self.y) in [(x[1], x[2]) for x in self.body]:
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gameover()
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self.counter = 0
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self.counter += 1
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screen.blit(snake_head[self.direction], (self.x, self.y))
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for el in self.body:
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screen.blit(snake_body[el[0]], (el[1], el[2]))
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snake =Snake(0, 300)
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snake =Snake(90, 300)
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def update_game_window():
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screen.blit(bg, (0,0))
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snake.draw(screen)
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pg.display.update()
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def gameover():
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go_font = pg.font.SysFont('monaco', 72)
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go_surf = go_font.render('Game over', True, (20, 20, 20))
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go_rect = go_surf.get_rect()
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go_rect.midtop = (360, 15)
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screen.blit(go_surf, go_rect)
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pg.display.flip()
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time.sleep(5)
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pg.quit()
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while not done:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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done = True
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pressed = pg.key.get_pressed()
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if pressed[pg.K_UP]: snake.direction = 'up'
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if pressed[pg.K_DOWN]: snake.direction = 'down'
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if pressed[pg.K_LEFT]: snake.direction = 'left'
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if pressed[pg.K_RIGHT]: snake.direction = 'right'
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if pressed[pg.K_UP]:
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if snake.direction != 'down':
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snake.direction = 'up'
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if pressed[pg.K_DOWN]:
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if snake.direction != 'up':
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snake.direction = 'down'
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if pressed[pg.K_LEFT]:
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if snake.direction != 'right':
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snake.direction = 'left'
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if pressed[pg.K_RIGHT]:
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if snake.direction != 'left':
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snake.direction = 'right'
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update_game_window()
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clock.tick(FPS)
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