Начало разработки курсового проекта

This commit is contained in:
2024-01-05 01:14:10 +03:00
parent 33fdd19ff5
commit fd9792aa95
58 changed files with 39 additions and 20 deletions

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import os
import random
import pygame as pg
class Food:
FOOD = (
pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'mouse1.png')),
pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'mouse2.png'))
)
def __init__(self) -> None:
self.x = random.randint(0, 25) * 30
self.y = random.randint(0, 19) * 30
self.type = random.choice(self.FOOD)
def draw(self, screen):
screen.blit(self.type, (self.x, self.y))
def get_coords(self):
return self.x, self.y

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import os
import time
import pygame as pg
import pygame_menu
from .snake import Snake
from .food import Food
class Game:
def __init__(self) -> None:
self.screen_widht = 780
self.screen_hight = 600
self.clock = pg.time.Clock()
pg.font.init()
self.font = pg.font.SysFont('arial', 72)
self.score = 0
self.paused = True
self.started = False
self.title = 'Snakessss'
self.done = False # Флаг главного цикла
self.need_reset = False
self.bg = pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'bg.png'))
self.screen = pg.display.set_mode((self.screen_widht, self.screen_hight))
self.fps = 60
self.set_title()
self.menu = None
self.snake = Snake()
self.foods_array = []
self.game_speed = 0
def game_init(self):
pg.init()
def get_menu(self):
self.set_bg()
self.menu = pygame_menu.Menu('Snakessss game', 400, 300, theme=pygame_menu.themes.THEME_BLUE)
self.menu.add.button('Start new game', self.start_new_game)
if self.started:
self.menu.add.button('Restore game', self.restore_game)
self.menu.add.selector('Speed', [('Slow', 0), ('Medium', 1), ('Fast', 2)], onchange=self.set_speed, onreturn=self.restore_game)
self.menu._widgets[-1].set_value(self.game_speed)
self.menu.add.button('Exit', pygame_menu.events.EXIT)
self.menu.mainloop(self.screen)
def disable_menu(self):
if self.menu is not None:
self.menu.disable()
def set_speed(self, tuple_celected, difficulty):
self.game_speed = difficulty
self.snake.set_speed(speed=self.game_speed)
def set_title(self):
pg.display.set_caption(self.title)
def set_bg(self):
self.screen.blit(self.bg, (0, 0))
def start_new_game(self):
print(self.game_speed, self.snake.speed)
self.started = True
self.paused = False
self.disable_menu()
self.need_reset = True
def restore_game(self, *args, **kwargs):
if self.started:
self.disable_menu()
self.paused = False
else:
self.start_new_game()
def save_game(self):
pass
def load_game(self):
pass
def gameover(self):
surf = self.font.render('GAME OVER', True, (20, 20, 20))
rect = surf.get_rect()
score = self.font.render(f'Score: {self.score}', True, (20, 20, 20))
rect2 = score.get_rect()
rect.midtop = (390, 250)
rect2.midtop = (390, 320)
self.screen.blit(surf, rect)
self.screen.blit(score, rect2)
pg.display.flip()
time.sleep(3)
self.get_menu()
def update_game_window(self):
while len(self.foods_array) < 2:
food = Food()
if food.get_coords() not in self.snake.get_coords():
self.foods_array.append(food)
for f in self.foods_array:
if self.snake.get_head_coords() == f.get_coords():
self.score += 5 * self.snake.length
self.foods_array.remove(f)
self.snake.length += 1
self.set_bg()
self.snake.draw(self.screen)
for f in self.foods_array:
f.draw(self.screen)
pg.display.update()
if self.snake.impacted:
self.started = False
self.gameover()
def mainloop(self):
while not self.done:
if self.need_reset:
self.snake.reset(speed=self.game_speed)
self.start_new_game()
self.need_reset = False
for event in pg.event.get():
if event.type == pg.QUIT:
self.done = True
pressed = pg.key.get_pressed()
if pressed[pg.K_ESCAPE]:
self.paused = False if self.paused else True
if self.paused:
self.get_menu()
if pressed[pg.K_UP]:
if self.snake.direction != 'down':
self.snake.direction = 'up'
if pressed[pg.K_DOWN]:
if self.snake.direction != 'up':
self.snake.direction = 'down'
if pressed[pg.K_LEFT]:
if self.snake.direction != 'right':
self.snake.direction = 'left'
if pressed[pg.K_RIGHT]:
if self.snake.direction != 'left':
self.snake.direction = 'right'
self.update_game_window()
self.clock.tick(self.fps)
if __name__ == "__main__":
game = Game()
game.game_init()
game.set_title()
game.get_menu()
game.mainloop()

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import os
import pygame as pg
class Snake:
def __init__(self, **kwargs) -> None:
self.x = kwargs.get('x', 90)
self.y = kwargs.get('y', 300)
self.snake_head = {
'left': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_left.png')),
'right': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_right.png')),
'up': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_up.png')),
'down': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_down.png')),
}
self.snake_body = {
'h': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_h.png')),
'v': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_v.png')),
'ru_dl': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_ru_dl.png')),
'rd_ul': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_rd_ul.png')),
'lu_dr': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_lu_dr.png')),
'ld_ur': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_ld_ur.png')),
}
self.direction = 'right'
self.direction_prev = 'right'
self.length = 2
self.speed = 30 # скорость движения змейки чем меньше, тем быстрее
self.counter = 0 # Просто счетчик, для регулировки скорости нужен
self.body = kwargs.get('body', [('h', 60, 300), ('h', 30, 300)])
self.impacted = False
def set_speed(self, **kwargs):
self.speed = (30, 20, 10)[kwargs.get('speed', 30)]
def reset(self, **kwargs):
self.x = 90
self.y = 300
self.body = [('h', 60, 300), ('h', 30, 300)]
self.direction = 'right'
self.direction_prev = 'right'
self.impacted = False
self.length = 2
self.set_speed(**kwargs)
def get_head_coords(self):
return self.x, self.y
def get_coords(self):
return [(self.x, self.y)] + [(el[1], el[2]) for el in self.body]
def draw(self, screen):
if len(self.body) > self.length:
self.body.pop()
if self.counter >= self.speed:
if self.direction == self.direction_prev:
if self.direction in ('right', 'left'):
self.body.insert(0, ('h', self.x, self.y))
else:
self.body.insert(0, ('v', self.x, self.y))
elif (self.direction_prev, self.direction) in [('right', 'up'), ('down', 'left')]:
self.body.insert(0, ('ru_dl', self.x, self.y))
elif (self.direction_prev, self.direction) in [('right', 'down'), ('up', 'left')]:
self.body.insert(0, ('rd_ul', self.x, self.y))
elif (self.direction_prev, self.direction) in [('left', 'up'), ('down', 'right')]:
self.body.insert(0, ('lu_dr', self.x, self.y))
elif (self.direction_prev, self.direction) in [('left', 'down'), ('up', 'right')]:
self.body.insert(0, ('ld_ur', self.x, self.y))
match self.direction:
case 'left':
self.x -= 30
if self.x < 0:
self.x = 750
self.direction_prev = 'left'
case 'right':
self.x += 30
if self.x > 750:
self.x = 0
self.direction_prev = 'right'
case 'up':
self.y -= 30
if self.y < 0:
self.y = 570
self.direction_prev = 'up'
case 'down':
self.y += 30
if self.y > 570:
self.y = 0
self.direction_prev = 'down'
if (self.x, self.y) in [(x[1], x[2]) for x in self.body]:
self.impacted = True
self.counter = 0
self.counter += 1
screen.blit(self.snake_head[self.direction], (self.x, self.y))
for el in self.body:
screen.blit(self.snake_body[el[0]], (el[1], el[2]))