lesson6 refactoring in oop style, add food
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from snake import game
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if __name__ == "__main__":
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game.mainloop()
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class GameConfig:
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pass
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class SnakeConfig:
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pass
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import os
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import random
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import pygame as pg
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class Food:
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FOOD = (
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pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'mouse1.png')),
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pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'mouse2.png'))
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)
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def __init__(self) -> None:
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self.x = random.randint(0, 26) * 30
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self.y = random.randint(0, 20) * 30
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self.type = random.choice(self.FOOD)
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def draw(self, screen):
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screen.blit(self.type, (self.x, self.y))
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def get_coords(self):
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return self.x, self.y
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import os
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import time
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from random import choice
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import pygame as pg
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from .snake import Snake
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from .food import Food
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class Game:
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def __init__(self) -> None:
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self.screen_widht = 780
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self.screen_hight = 600
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self.clock = pg.time.Clock()
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pg.font.init()
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self.font = pg.font.SysFont(choice(pg.font.get_fonts()), 72)
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self.score = 0
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self.title = 'Snakessss'
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self.done = False
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self.bg = pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'bg.png'))
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self.screen = pg.display.set_mode((self.screen_widht, self.screen_hight))
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self.fps = 60
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def game_init(self):
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pg.init()
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def set_title(self):
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pg.display.set_caption(self.title)
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def set_bg(self):
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self.screen.blit(self.bg, (0, 0))
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def gameover(self):
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self.done = True
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surf = self.font.render('Game over', True, (20, 20, 20))
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rect = surf.get_rect()
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rect.midtop = (390, 250)
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self.screen.blit(surf, rect)
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pg.display.flip()
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time.sleep(5)
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pg.quit()
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def mainloop():
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game = Game()
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snake =Snake(90, 300)
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foods_array = []
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def update_game_window():
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while len(foods_array) < 2:
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food = Food()
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if food.get_coords() not in snake.get_coords():
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foods_array.append(food)
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for f in foods_array:
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if snake.get_head_coords() == f.get_coords():
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foods_array.remove(f)
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snake.length += 1
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game.set_bg()
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snake.draw(game.screen)
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for f in foods_array:
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f.draw(game.screen)
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pg.display.update()
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if snake.impacted:
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game.gameover()
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while not game.done:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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game.done = True
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pressed = pg.key.get_pressed()
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if pressed[pg.K_UP]:
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if snake.direction != 'down':
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snake.direction = 'up'
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if pressed[pg.K_DOWN]:
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if snake.direction != 'up':
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snake.direction = 'down'
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if pressed[pg.K_LEFT]:
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if snake.direction != 'right':
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snake.direction = 'left'
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if pressed[pg.K_RIGHT]:
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if snake.direction != 'left':
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snake.direction = 'right'
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update_game_window()
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game.clock.tick(game.fps)
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Before Width: | Height: | Size: 1013 KiB After Width: | Height: | Size: 1013 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
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import os
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import time
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import pygame as pg
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pg.init()
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pg.display.set_caption("First Game")
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screen = pg.display.set_mode((780, 600))
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done = False
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FPS = 60 # Создаем переменную FPS
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clock = pg.time.Clock() # Создаем счетчик для FPS
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bg = pg.image.load(os.path.join(os.curdir, 'img', 'bg.png'))
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snake_head = {
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'left': pg.image.load(os.path.join(os.curdir, 'img', 'snake_left.png')),
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'right': pg.image.load(os.path.join(os.curdir, 'img', 'snake_right.png')),
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'up': pg.image.load(os.path.join(os.curdir, 'img', 'snake_up.png')),
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'down': pg.image.load(os.path.join(os.curdir, 'img', 'snake_down.png')),
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}
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snake_body = {
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'h': pg.image.load(os.path.join(os.curdir, 'img', 'body_h.png')),
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'v': pg.image.load(os.path.join(os.curdir, 'img', 'body_v.png')),
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'ru_dl': pg.image.load(os.path.join(os.curdir, 'img', 'body_ru_dl.png')),
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'rd_ul': pg.image.load(os.path.join(os.curdir, 'img', 'body_rd_ul.png')),
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'lu_dr': pg.image.load(os.path.join(os.curdir, 'img', 'body_lu_dr.png')),
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'ld_ur': pg.image.load(os.path.join(os.curdir, 'img', 'body_ld_ur.png')),
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}
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class Snake:
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def __init__(self, x, y) -> None:
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self.x = x
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self.y = y
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self.snake_head = {
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'left': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_left.png')),
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'right': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_right.png')),
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'up': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_up.png')),
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'down': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'snake_down.png')),
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}
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self.snake_body = {
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'h': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_h.png')),
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'v': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_v.png')),
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'ru_dl': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_ru_dl.png')),
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'rd_ul': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_rd_ul.png')),
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'lu_dr': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_lu_dr.png')),
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'ld_ur': pg.image.load(os.path.join(os.curdir, 'snake', 'img', 'body_ld_ur.png')),
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}
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self.direction = 'right'
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self.direction_prev = 'right'
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self.length = 2
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self.speed = 30 # скорость движения змейки чем меньше, тем быстрее
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self.speed = 10 # скорость движения змейки чем меньше, тем быстрее
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self.counter = 0 # Просто счетчик, для регулировки скорости нужен
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self.body = [('h', 60, 300), ('h', 30, 300)]
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self.impacted = False
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def get_head_coords(self):
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return self.x, self.y
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def get_coords(self):
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return [(self.x, self.y)] + [(el[1], el[2]) for el in self.body]
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def draw(self, screen):
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if len(self.body) > self.length:
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@ -80,49 +80,14 @@ class Snake:
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self.direction_prev = 'down'
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if (self.x, self.y) in [(x[1], x[2]) for x in self.body]:
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gameover()
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self.impacted = True
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self.counter = 0
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self.counter += 1
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screen.blit(snake_head[self.direction], (self.x, self.y))
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screen.blit(self.snake_head[self.direction], (self.x, self.y))
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for el in self.body:
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screen.blit(snake_body[el[0]], (el[1], el[2]))
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screen.blit(self.snake_body[el[0]], (el[1], el[2]))
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snake =Snake(90, 300)
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def update_game_window():
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screen.blit(bg, (0,0))
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snake.draw(screen)
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pg.display.update()
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def gameover():
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go_font = pg.font.SysFont('monaco', 72)
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go_surf = go_font.render('Game over', True, (20, 20, 20))
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go_rect = go_surf.get_rect()
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go_rect.midtop = (360, 15)
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screen.blit(go_surf, go_rect)
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pg.display.flip()
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time.sleep(5)
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pg.quit()
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while not done:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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done = True
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pressed = pg.key.get_pressed()
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if pressed[pg.K_UP]:
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if snake.direction != 'down':
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snake.direction = 'up'
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if pressed[pg.K_DOWN]:
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if snake.direction != 'up':
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snake.direction = 'down'
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if pressed[pg.K_LEFT]:
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if snake.direction != 'right':
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snake.direction = 'left'
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if pressed[pg.K_RIGHT]:
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if snake.direction != 'left':
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snake.direction = 'right'
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update_game_window()
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clock.tick(FPS)
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